A good game I played was The Elder Scrolls V: Skyrim. There
was a good balance of reward to risk, and the gameplay was challenging without
being cheap or unfair. The game world is very large and requires you to
explore, just like an adventurer would do. There is also a lot of lore and
backstory to learn about, which keeps each dungeon interesting.
Another good game I played was Spelunky HD. It's another roguelike, so it is challenging, but again, without being too unfair. It's a game that also balances risk and reward, and requires the player to be able to adapt and think quickly, much like an Indiana Jones-like character would do in dangerous caves.
Another good game I played was Spelunky HD. It's another roguelike, so it is challenging, but again, without being too unfair. It's a game that also balances risk and reward, and requires the player to be able to adapt and think quickly, much like an Indiana Jones-like character would do in dangerous caves.
A game that I didn’t really like was The Legend of Zelda: Link’s
Awakening. Exploring the world was pretty boring, and the dungeons were pretty
hard to complete. Puzzles in the dungeons were difficult to complete, and I didn't feel satisfied after completing them.
Another game I didn't like was Dungeon Hearts. It was a bit like Candy Crush in its gameplay, but probably would have been better implemented on a touch screen. Using a mouse in constant sliding motions tend to hurt your hand after a while. Also, the rules for handling enemies was confusing. Multiple blocks prevented you from lining up symbols and after a while they started stacking up more and more, making it unnecessarily difficult to beat.
Another game I didn't like was Dungeon Hearts. It was a bit like Candy Crush in its gameplay, but probably would have been better implemented on a touch screen. Using a mouse in constant sliding motions tend to hurt your hand after a while. Also, the rules for handling enemies was confusing. Multiple blocks prevented you from lining up symbols and after a while they started stacking up more and more, making it unnecessarily difficult to beat.