Wednesday, November 2, 2016

Interfaces

  1. Crosswalk signals
  2. Mouse
  3. Keyboard
  4. Sponge
  5. Touchscreen
  6. Computer/tv screen
  7. Car keys
  8. Game controllers
  9. Elevator button
  10. Tactile senses



A good interface between player and game is a Wiimote controller. There aren’t as many buttons as the  Nintendo 64 or Gamecube controllers before it, and it relies more on motion as a way to interface with the game world. It’s use is pretty transparent to the player. The controller isn’t difficult to hold and the buttons don’t have multiple functions to them, so the players won’t be confused.
A bad interface between player and game is a lack of direction after completing a task. A lack of feedback doesn’t help the player progress, and makes them confused about what they need to do, what NPCs to speak to, and will make them frustrated.

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